Updates to Messages make it possible to edit, undo send, and mark conversations as unread, making it even easier to stay connected. With Focus filters, apps like Calendar, Mail, Messages, and Safari can display only the content that is relevant to a user’s Focus, helping them to find better balance. With iOS 16, Focus is easier to set up and gets even more powerful by connecting to the Lock Screen, giving users a way to simply swipe to a designated Lock Screen to activate the corresponding Focus. Redesigned notifications now roll in from the bottom to offer a clear view of the Lock Screen, and users can choose to view notifications in an expanded list, stacked, or as a count view. Users can also create unique designs with their favorite emoji and color combinations, and with multiple Lock Screens, users can switch between their favorites with just a swipe. Apple collections include iconic imagery from Apple Pride and Unity wallpapers a Weather wallpaper to see live weather conditions as they change throughout the day and an Astronomy wallpaper for views of the Earth, moon, and solar system. Users can choose an intelligently suggested photo from their personal library that will look great on the Lock Screen, or a dynamic set of photos that shuffle throughout the day. The new Lock Screen gallery features a range of options. New widgets on the Lock Screen make it easy to get helpful information at a glance like upcoming calendar events, battery levels, alarms, time zones, Activity ring progress, and more. Now users can add a depth effect to their Lock Screen photo, artfully displaying the photo subject in front of the time, and they can even customize the font and type style. The Lock Screen gets reimagined, offering deeper personalization. iOS 16 is available today as a free software update.Ī More Personal, Beautiful, and Helpful Lock Screen IOS 16 brings the biggest update ever to the Lock Screen, the ability to edit and collaborate in Messages, new tools in Mail, and more ways to interact with photos and video with Live Text and Visual Look Up. You can find additional information about Polygon’s ethics policy here. The game was reviewed using a final “retail” Xbox One download code provided by SkyBox Labs. Stela is available now on Apple Arcade, and will be released Oct. As Stela ended, I found myself asking another question: What was the point of it all? My questions about the world and this character were never answered, and I didn’t feel like I learned much of anything during the journey. I wasn’t intrigued as much as I was annoyed. You can emphasize style over substance in a game like this, but the style better be damn good, and Stela never quite gets there. What happens, and why, is never really explained, and the imagery isn’t enough to carry the game on its own. A cloaked figure approaches her, and brings her to a temple. There’s a moment when the protagonist has to jump from a ledge to evade a monster, but stumbles and doesn’t get back up. The trouble is that for all the power of its visuals, animation, and sometimes clever level design, Stela is never able to build toward anything with meaning. The fact that she looks and sounds like someone who is also just barely hanging on is one of my favorite parts of the game, especially as none of this ever caused me to die or fail a jump in which timing was crucial. She pants after running for more than a few seconds, and often looks tired. So many games with platforming elements or jumping puzzles feature characters that are always on their feet, but the hero in Stela frequently stumbles and falls. SkyBox LabsĪnd even the game’s animations help sell its personality. Stela is one of those games that keeps me either yelping in fright or breaking out into nervous laughter. I have to tie together speed, planning, and execution to survive most of these situations, and each one leaves me a nervous wreck. Each solution usually requires a combination of platforming, timing my movement, and pushing and pulling objects in the world to get something done.Įarly on in Stela, I escape from a swarm of rustling beetles in a dilapidated building by breathlessly pushing a box to plug a hole in a wall, blocking their path. Sometimes I need to figure out a way to avert the gaze of a monster, other times I might need to find a way to survive hazards like a rolling stone covered in spikes. The camera sometimes pans across a scene to create a beautiful composition between our hero and the background scenery. There’s a beige forest filled with tall and dangling Slenderman-style monsters chasing me, as well as a booby-trapped temple painted in deep blues. Each of the game’s zones has its own color palette and striking aesthetic.
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